![]() ![]() ![]() When you are Prone, and wielding a two-handed firearm, your firearm's range is doubled. Marksman: Being prone no longer causes you to have disadvantage on ranged firearm attacks. When you use this action, creatures in the zone may drop prone as a reaction. Whenever a creature starts their turn in the zone or enters the zone for the first time, you must make an (automatic) attack against that creature (maximum 1 attack per creature. ![]() Until you move, you can no longer see that area, or the beginning of your next turn, creatures in that zone have Disadvantage on all attacks. Pick a 5' radius zone you can see within range of your automatic firearm. Expend 10 rounds of ammunition from your automatic firearm. Suppressing Fire: If you are wielding a firearm with an (automatic) attack, you may spend an Action to suppress enemies in a small area. Spotting this firearm from a distance or discovering this firearm in a physical search requires a check depending on firearm size: By spending 1 minute adjusting your clothing over a holstered Pistol, Magnum Pistol, Big-Bore Pistol, or Automatic Pistol, you hide that firearm from view. In addition, you can easily conceal small firearms beneath your clothing. When you make an Attack action and use it to make only one (single) firearm attack, that attack ignores Resistance to Piercing Damage. Grants Proficiency in Exotic Firearms.Īgent: When you take the Attack action and attack with a Pistol, Magnum Pistol, Big-Bore Pistol, or Automatic Pistol you are holding in both hands, you can use a bonus action to make another attack with the same firearm. Grants Proficiency in Martial Firearms.Įxotic Firearm Proficiency: Requires Martial Firearm Proficiency. Martial Firearm Proficiency: Requires Simple Firearm Proficiency. In a campaign where firearms are common, the DM may decide that (some or all, based on class/background) players start with Simple Firearm Proficiency. ![]() At the end of that week you gain proficiency in all Simple Firearms. Instead you must spend a week practicing with a firearm that uses Simple Firearm Proficiency, expending 200 rounds of ammunition for that firearm in the process. Simple Firearm Proficiency does not require spending a Feat. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |